Choosing The Right Attractions Not all attractions are created equal -- Information Booth is going to give us more value than a Spinny Ride, for example -- but for our purposes, that doesn't matter: we're going to run all 22 Commander-legal attractions because Myra the Magnificent can easily open all of them up and what the attractions themselves do matters way less than the fact that they 1) are artifacts 2) can be imprinted with spells with Myra
Kroxa and Kunoros Kroxa and Kunoros is already a pretty intimidating creature with just its keywords (vigilance, menace, lifelink) and stats
You can lead a deck with him, but he's mono-Blue so you'd need a good tribe like Merfolk or his Illusion type
Don't Try This at Home has received a minor update to its rules text
You get the trigger when it enters the battlefield, and with black, there will be many ways to bring it back from the graveyard when it dies to do it all over again, even if you dont make it monstrous
This doesn't target that nonland permanent