This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it
These rooms could contain fortuitous encounters, such as treasures or allies, or they could house less advantageous occupants - such as a gang of cultists who happen to be ready to tear you limb from limb with all manner of terrible weapons
Why would you want to limit card draw to once per turn in an aggressive deck so focused on gunning down opponents before they hit a stage of attrition
But I got feedback from Hindy and others on the Play Design team that it was really missing a way to interact with creatures
For this article, Im referring to premium as a borderless frame
In fact, one could easily argue that they still havent, when it comes to the spikier formats like Modern and Legacy anyway