After he died, a religion known as the "Cult of Krark" was formed around his writings, spreading the word that there was a secret world inside of Mirrodin
For three colourless, one white, one black, and one red, you get a 4/4 creature that puts 1/1 counters on all vampires every time you attack
Then each of the chosen permanents are sacrificed simultaneously
She's an expensive but uncounterable planeswalker with a +2 ability that gives each opponent an emblem which deals one damage to them at the start of their upkeep
It often prioritizes direct damage or artifact destruction
But when a lock piece shuts down your play preemptively, it does so before that choice can even become apparent, before that decision tree has the chance to entertain you with its possibilities