Ideal Starting Hands This is slightly subjective based on how aggressively you want to play , but the ideal Gruul Landfall starting hand is two basic lands, two fetch lands, and then the remaining three cards are ideally low-cost creatures
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First, it has built-in pseudo-ward 2 for each spell that targets it, namely counterspells, making it hard to interact with while on the stack
it has much more of a sinister feel than its white counterparts, often requiring a sacrifice
Cards similar to Boros Swiftblade include Fencing Ace, Hearthfire Hobgoblin, Raging Redcap
So in typical fashion after a couple of wins in a row....I mull to 6 and drew a garbage 2 mana do nothing hand but I don't want to mull to 5 with 19 land deck