Thancred Waters* Thancred here is a good protection creature, hopping in with flash to protect a legendary permanent as long as hes around, and able to get some protection himself, but 5 mana is a lot for this type of effect
His ability You've Got To Be Brave says that when he's banished during your opponent's turn, you deal 2 damage to each opposing character
Each Saga enters with a lore counter on it
Equipping again for three is rough, however, which likely rules this out of Standard play
It's nice to get both Dr
However, its in Arthurs ability that he truly shines: when played, he can give a chosen character Challenger +2 and Resist +2 (that means they get +2 Strength while Challenging and a reduction of 2 damage thats being dealt to them), plus they can also challenge Ready, not Exerted, characters on the same turn too