Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

From scrying to gaining life to drawing cards to making Goblin tokens, there is a deep power to the dungeon crawling game
Most of the other staples from that deck dropped at least a little, but Azusa stayed at $30
To play the Disney Lorcana TCG , each player will need a deck of sixty cards
A few notes about this list: I set some rules for myself going in
Its also really cool to see mechanics like Web-slinging appear, with this encouraging you to team up your heroes and swing them in and out of battles