The set is surprisingly light on broken mythics, or at least splashable ones
Representing three different crucial FINAL FANTASY concepts at once was very efficient, and job select was declared a slam dunk
I wanted to figure out if they looked and felt just like real cards when sleeved up, or whether they felt somewhat off
1mv mana dorks are very fragile in comparison to land-based ramp, so you need a good reason to play them in your deck
It also pairs nicely with Vesuva and Thespian's Stage, cards that I'd want to be running anyway
Escape [[Saw in Half]] targeting the [[Hoarding Broodlord]] copy, tutoring [[Flicker]], [[Grinding Station]], or any other necessary pieces to combo off and win the game