You can hope for your opponents to concede out of frustration, but you need alternatives in case that doesnt happen
The last new cards I want to acknowledge are not creatures and aren't related to dragons
Morph isnt particularly strong and doesnt quest for much, but it's cheap, only costing two ink, and since it can come down early, you can set up some great shift plays just a few turns later
A powerful card, opening the way to win, its always going to see play and will always be worth at least something
When Tarmogoyf first game out, we looked at it all wrong
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