What Michael went on to share are removal spells that also create tokens
Another one made for the Commander format from their decks this is a smaller four drop Bant colored 2/4
I mentioned I play it over Brainstorm often and this is because it is self contained, I don't need to hold it to milk the potential from it, as soon as I have a spare mana at the end of your turn I can fire it off and it will be about as good as it gets
The graveyard play turns the +1 ability into serious card advantage and selection all in one
However, the existence of Stoke the Flames will now allow red mages an answer to the Raptor in the mainboard
The fact that you can collect evidence, turn the Voltstrider into a vehicle, attack and cast the exiled spells in the same turn is an interesting prospect, Im just curious if Collect Evidence 6 is doable or not