For gameplay, Id say its a crazy mix of action, survival, and crafting
Its also a good number of people to make sure that there are nearly always enough answers around for any truly problematic decks, and it means that people have to justify any time they take out a player, or any attacks they make, so it feels like you cant just whale on people
SWSH1 was also full of older fan favourites, we didnt even get V/VMAX cards of the starters until Rebel Clash
For example, say Tree of Perdition is equipped with Cultists Staff (which makes it 2/15) and the players life total is 7
Its really cool seeing the interplay of the Affinity cards from the original Mirrodin block with the new colored Esper artifacts from Shards of Alara, for instance
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