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For better or worse, a lot of Magic was about Dominaria, but its a pretty big plane
But if its Final Fantasy flavor theyre going for, theres plenty to consider from other Final Fantasy cards, whether were talking about the core set, Through the Ages, or some of the Commander decks
Beloved by token decks everywhere, Grand Crescendo pulls double duty as a board wipe protection spell and a mass token generator
So while the card is always in the minds of Magic players for being very unplayable, it's also always in another part of their minds that the card may become playable one day
Card advantage when it walks up, a sizeable cost for the edict to transform, then game-breaking card draw for producing a spectacle