If an effect says to set the enchanted player's life total to a number that's higher than their current life total, that player's life total won't change
It has that extra element of chance that can make cards more exciting, but it has low enough odds that it doesnt end up being broken like some coin flip effects
You have no chance of pulling the one of one, The One Ring, but you could get the default treatment one which plays powerfully, or Orcish Bowmasters both of which are major players in Modern
A monumental milestone among the Disney Lorcana sets so far, Whispers in the Well marks the TCG's 10th expansion, finally seeing it enter double digits
The cause of this is because 1) Slivers are incredibly popular 2) we haven't had Slivers in a main set for a decade and reprints are few and far between, so supply is low 3) Sliver Swarm did a bad job reprinting Sliver staples
Draw three cards, then discard a card