That said, since you have to discard the card at your next upkeep, it means that if you play it turn 2 you will need a madness card for 2 or less mana to be able to play it
Nethergoyf isnt just a bad turn 1 Tarmogoyf
For example, if your commander has the ability to gain a lot of life, you might build a Commander deck with cards that benefit from maintaining as high a life total as possible, and focus on out-enduring your foes - or you might use your life total as a resource, burning through it to fuel powerful abilities and relying on your commander to keep yourself from succumbing
I wonder if this is a deliberate subversion of Polyphemus and his ilk, or if its a reflection of modern assumptions about monsters and how they behave
Its an Energy-based board sweeper, and unlike Localized Destruction, it can also go after artifacts and enchantments
Your primary win condition is winning through combat