The finisher is that a lot of these cards become even more powerful thanks to Light of Promise, an aura card that costs three-mana that puts +1/+1 counters on the creature it is attached to for every point of life gained
The best cards for Standard are very pushed, do something the format lacks, or add to existing decks
Instead, the Hatter comes with three lore every time you quest and, its highlight, the power to draw a card whenever its challenged by your opponent
Or give it some lifelink to get 3 life for every land
It has a huge responsive marketplace for trading, buying, and selling singles of all kinds
This white room pairs really nicely with Anim Pakal, Thousandth Moon, which can also make a big board when other creatures attack