The second reason I think it makes Magic better is that it disrupts the expected flow of the game, it mixes it up and allows situations where turn two things are happening on turn one
Standard is our only rotating format, and while keeping it fresh is important, we also feel that there's a more effective middle ground. In my opinion, this also makes new cards a bit less impactful (at least for those playing the killer decks): as shown by non-rotating formats like Modern, Pioneer, and Explorer, the bigger the card pool, the less impactful new cards tend to be
Remember that a split card on the stack only has the characteristics of whichever half is currently on the stack
Another issue with white is that its most impactful plays tend to be stax pieces like Drannith Magistrate and mass land destruction like Armageddon, which many casual pods soft-ban during their Rule 0 conversations
Basic lands (Plains, Island, Swamp, Mountain, Forest) are crucial
With Ocelot Pride, you'll always make a 1/1 Cat token if you gained life during a turn