We trade off the ability for insanely explosive turns with the possibility for very awkward hands and are really just barely on the edge of having enough creatures/Wizards in our deck
Not only will Baloo, Von Bruinwald XIII protect your early game plays like Lilo, Making a Wish that trade survivability for making lore fast but hell also provide a horrible dilemma for your opponent
Sundial of the Infinite Sundial of the Infinite is the worst of these end of turn effects because it only works on your turn, so its not flexible
There are a number of synergies to exploit here, from just playing a lot of cheap artifacts, to blinking Malcator himself
I laugh in the face of such limited thinking
Dubbed Creature Lands by Wizards, these lands do as you might expect, turn into creatures