Okay, so with the Crewmate, Izzet Map and Treasure pirates in Standard
It's also good on the turn you drop it
One thing I didnt notice was how well this played with cards with plot, which is something thats been a thing in Standard
2 John Silver, Vengeful Pirate From: Archazia's Island A powerhouse of a Pirate, John Silver, Vengeful Pirate is a late-game card for sure, costing eight ink and you cant shift with it either so you have to wait quite a while before dropping him but once you do, you get some real power on board
Theres also one Traditional Foil card in every pack, with a Traditional Foil Land showing up in 20% of boosters
Kaito, Cunning Infiltrator has a few things going on for it, notably that you can give a creature unblockable and profit from your creatures hitting your opponents