Grapeshot | Illustration by Clint Cearley Storm copies itself for each spell cast before it in a given turn, which promotes a spellslinger style of gameplay with the idea to cast a large payoff spell to win the game
Youre set to have a great time if it resolves and your opponents have no real enchantment removal (an increasingly common problem in pods)
Once you hit six lands, though, you start making token copies of Scute Swarm instead
Mike Burns did such an amazing job capturing how incredibly done Karn is with this turn of events
(And, while we won't be getting into the intricacies of sideboarding in a new format today, you're also allowed a ten-card sideboard.) Now that the rules out of the way, here are some general things to consider about the format: The format is fast and powerful
Its in this red commanders best interest to make a lot of goblins and have a benefit for sacrificing them