I feel like 36 lands is normally pushing it for a deck that wants to get to two spell turns as fast as possible, but given the amount of card advantage in our deck, I dont foresee missing land drops very often on average
Another strange win condition that players might experiment with is Enduring Ideal from Magic 's original, non-Cyberpunk-inspired Kamigawa set, a spell that stops players from casting spells for the rest of the game and in return lets them search for an enchantment every turn
For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way
Youll notice, I hope, the theme of recursion wherever possible
This deck is an excellent entry point for players new to the Commander format, offering a cohesive strategy that's easy to grasp but challenging to master
You also have tons of then good reanimation targets like Akroma, Angel of Wrath or Scion of Darkness and Spirit of the Night