+1/+1 counters are still the easiest to manage, and youll happily give one up to essentially draw and play an extra card from the top of your library
BT3-016 R Digimon Lv.6 Durandamon Color Red Cost 10 DP 12000 Digivolve Cost 1 RedBlack 3 from Lv.5 Form Mega Attribute Vaccine Type Holy Sword/Legend-Arms Card Text 2 [Inherited Effect] Piercing (When this Digimon attacks and deletes an opponent's Digimon and survives the battle, it performs any security checks it normally would.) BT3-017 U Digimon Lv.6 Valkyrimon Color Red Cost 11 DP 9000 Digivolve Cost 1 Red 3 from Lv.5 Form Mega Attribute Free Type Warrior Card Text 1 [Effect] [When Digivolving] Delete 1 of your opponent's Digimon with 4000 DP or less
That being said, if you are looking for a specific item, its always best to just go and check yourself to see if they have it in stock
After all, how many counterspells are you happy to have in your opening hand
If they are sent to the GY to activate a "dragon" monster's effect, they all get a little bonus effect
(2026-01-27) Once the game begins, your two commanders are tracked separately