Like its evolution versions mentioned in the list, both V Full Art (7th place) and VStar (6th place), Charizard-V presents the same problems in the current competitive standard format, but it doesn't take away its potential collector value
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Theres a bit of overlap between these and the venture cards, with five that act as both venture and payoff cards and three that offer just payoff, for a total of eight payoff cards overall
Tinybones, Bauble Burglar Tinybones, Bauble Burglar turns discard into theft by exiling opponents cards with stash counters and letting you play them
For example, if someone goes and chump blocks your now 3/3 dork you swung with that was 2/2, and then blocks with a 1/1 token, it only sucks up 1 damage and they are now taking 5 to the face
There's also always the risk that one of their creatures will be the wrong color, or it will fly, or something similar will go wrong, and the creatures that can't attack are still around to prevent you from winning the game in the meantime