Cheap Zombie threats that can then be turned into fuel for card draw and decay Zombie tokens make Wilhelt a persistent threat, one that needs to be addressed early in a Commander game lest things get out of control
If a card has high-powered implications which are noteworthy enough, Ill mention them
Staples are how you create consistency anyway: every deck runs a Sol Ring, a board wipe, some spot removal (and often a tutor or two to find them), so the average game plays smoothly even though no two decks are identical
Mulan, Robin Hood, Tinker Bell, and Sisu bring unique strengths and abilities to the field for diverse tactics
High Score High Score increases your counter count by one, which is good by itself, but then if you control the creature with the greatest power during your end step, you get to draw a card
A creature card in your hand is not a permanent, nor is a creature card in your graveyard which you played earlier on in the game