Artifact synergies, too, which makes for quite the card
Some of them are inevitably better because of the guaranteed value of one of the cards required to meld, but thats an entire topic in itself
The universal dilemma of the Infiltrator was that few decks that played it wanted to tap out to get him there, but sticking him on the board was so devastating that most opponents would consider themselves fortunate to spend that window of opportunity making him go away as trying to race him with a traditional three- or four-drop was pure folly and playing your own blocker, including your own Shadowmage or something a little bulkier risked a removal spell that would lead into a downward spiral of card disadvantage
But for now, take a look back at the image of Stitch and Angel, there is so much there: the Illuminary floating in the background, the snow-laden tropical trees, the shell nose on the snowman, and the snow that Stitch is surfing on looks as if its a frozen wave
One of the big problems with the strategy is that its colors take a while to have excess mana to cast your big spells with, so it's a naturally slow deck
In terms of stats, Simba can Quest for 2 Lore, has 4 Strength and an impressive Willpower of 6