Aside from experimenting with location cards, two of my favorite cards in the starter decks are an inkable Emerald Robin Hood that delivers four lore for a cost of only six ink and an uninkable Ruby Simba card that delivers three lore for a cost of two ink
Still, she can also populate 1/1 tokens thanks to her fabricate ability
Weve seen these premium variants, like Wild-Magic Sorcerer While were still hanging around in red, which seems to be especially Warp-heavy, its also worth mentioning Wild-Magic Sorcerer from For four mana you give your first spell cast from exile each turn cascade, a classically powerful effect that should help establish your board state in no time
The goal of this deck is to overwhelm our opponents with pure, raw, Simic Valueeeeeee
If it's a creature card, you lose life equal to its mana value
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