Key cards to include: Cryptolith Rite, Emrakuls Hatcher, Spawn-Gang Commander, Fireball, Smugglers Surprise, and Armored Scrapgorger
Or your least favorite to have thrown at your face
Thats not to say these cards are bad in other Commander decks, but rushing out a turn 8 play on turn 5 or 6 just doesnt have the same level of impact on gameplay as rushing out a turn 3 or 4 play on turn 1 unless its winning you the game right then and there
Clicking Planeswalker, for example, sets up a default planeswalker frame with slots for three loyalty abilities
Probably goes into the 99 of some decks, but Im not sure how interested I am in building them as a commander
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