Flying Whenever you create or sacrifice a token, each opponent loses 1 life
One neat trick you can do is cast this green instant as your first spell in a turn, forcing your opponents to either waste countermagic on the Veil or consent to a turn where your spells cant be countered
Moments Peace Moment's Peace is simple and effective
For Competitive EDH None of these decks seem all that strong once you transition to higher power level tables, but well award this category to Hail, Caesar, if for no other reason than its just trying to get the table dead as soon as possible without fiddling around with gimmicky subthemes
The issue with the card is that it is hard to turn back on in the late game
Punishing Damage: Whereas Incremental Damage is often triggered by your efforts, other forms hurt opponents whenever they make certain plays (Cemetery Gatekeeper, Harsh Mentor, Eidolon of the Great Revel, Zo-Zu the Punisher, Manabarbs), limiting their choices in what plays can be safely made as the game progresses