CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
While Guays Wonder looks superficially like an Aven, several elements add a more alien tone to the piece: the strange staggered wings, the empty eye socket, the seaweed hair, and the branchlike staff
The base stat line isnt bad, either
you may guess at a card you think your opponent might have in their deck, if you'd like
Noble/Ignoble Hierarch The best mana dorks in Modern, Noble Hierarch and her ignoble cousin are tiny creatures that provide plenty of value for their one mana cost
Same thing with having a Fezandipiti ex [Shrouded Fable] and Latias ex [Surging Sparks] on the bench, we have the space now