It's such a powerful effect in Standard ramp decks to have a creature both become stronger based on the number of lands in play and also ramp that number up when it enters, and that's not the only use case for Lumra
The sideboard contains some really weird alternate reanimation targets that I really dont understand the purpose of
Hamsterviel - Evil Observer 185/204 Owl - Hunny Ranger 186/204 Megavolt - Electrical Menace 187/204 Darkwing Duck - Shadowy Superhero 188/204 Omnidroid - Scanning for Threats 189/204 Flynn Rider - High-Climbing Rogue 190/204 The Irate Chef - Meat Hut Cook 191/204 Kronk - Meat Hut Cook 192/204 Mulan - Created by the Vine 193/204 Diablo - Protecting His Mistress 194/204 Scar - Created by the Vine 195/204 Maximus - Relentless Stallion 196/204 Omnidroid - Ultimate Iteration 197/204 The Vine - Towering Stalk 198/204 Cower Before Me
This means Chittering Doom is unaffected, for example, by a planar die roll, but is affected by the d20 of Sword of Dungeons & Dragons
It wants to drag the game to a crawl through exerting and replaying characters, and doesn't have a lot of lore generation
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