Control Magic Control Magic can incite shenanigans in a Commander game by taking control of your opponents commander or one of their other best creatures
Thanks to Steiners passive, even if you cant cheat the equip cost, its still at minimum +1/+1 for 1 mana
Raubahn also comes with ward that forces your opponents to pay life equal to its power if they want to target it, so it hurts to remove once its geared up
Mike Elliott put it in Urza's Saga , the large set the following year
Hoard Hauler is a slam dunk for vehicle decks, but has applications outside of that, particularly in the emergent double strike space that many Boros decks are operating in
And The Rest After going pretty deep on explaining mana and tutors, the rest of the checklist is pretty straightforward: is important to refill your hand, out-grind your opponents, and smooth out your gameplay