The second is to be a sweeper of big creatures that can foil your plans
1 Witch-king of Angmar
Thus it will not destroy any artifact (because at this point it has no such ability.)
Although that card is not typically run in Commander, ramp cards like Sakura-Tribe Elder, Cultivate, and Kodamas Reach are auto-includes in green decks
It's a small distinction, mind you, but it does make all the difference

quatrocentos-e-vinte Programmer Posts: 65 Joined: 08 May 2015, 21:04 Has thanked: 36 times Been thanked: 42 times Re: Shandalar Deck Analyser by stassy 23 Jun 2015, 13:29 Here you go : War Mage (Re, 4th) .164 23 Mountain .157 4 Mana Vault .145 4 Lightning Bolt .84 4 Fireball .75 4 Earthquake .229 2 Smoke .295 4 Ball Lightning .65 4 Disintegrate .155 4 Mana Flare .396 2 Aladdin's Ring .282 1 Wheel of Fortune .752 1 Pyrotechnics .vNone .490 2 Detonate .869 1 Orcish Catapult .vBlack .490 2 Detonate .869 1 Orcish Catapult .vBlue .199 1 Red Elemental Blast .490 1 Detonate .869 1 Orcish Catapult .vGreen .490 2 Detonate .869 1 Orcish Catapult .vRed .490 2 Detonate .869 1 Orcish Catapult .vWhite .238 1 Sunglasses of Urza .490 1 Detonate .869 1 Orcish Catapult War Mage (Re, 4th) .164 23 Mountain .157 4 Mana Vault .145 4 Lightning Bolt .84 4 Fireball .75 4 Earthquake .229 2 Smoke .295 4 Ball Lightning .65 4 Disintegrate .155 4 Mana Flare .396 2 Aladdin's Ring .282 1 Wheel of Fortune .752 1 Pyrotechnics .vNone .490 2 Detonate .869 1 Orcish Catapult .vBlack .490 2 Detonate .869 1 Orcish Catapult .vBlue .199 1 Red Elemental Blast .490 1 Detonate .869 1 Orcish Catapult .vGreen .490 2 Detonate .869 1 Orcish Catapult .vRed .490 2 Detonate .869 1 Orcish Catapult .vWhite .238 1 Sunglasses of Urza .490 1 Detonate .869 1 Orcish Catapult Re: Shandalar Deck Analyser by quatrocentos-e-vinte 23 Jun 2015, 15:44 Thanks
