If you read my column on the Gruul design in Gatecrash , you know that we tried hard to make fighting part of the Gruul keyword
Each packet from Jumpstart was built around a different mechanical theme, many of which were typal
Instant Malcolm, Alluring Scoundrel Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it
And, even if the opponent isnt completely wiped out right away, its a source of continuous damage
Durnan of the Yawning Portal Durnan gets paired with Agent of the Shadow Thieves and sets out to attack the players with the highest life totals
Quandrix really wants you to have lots of ramp, both to power it out and to make it easier to play multiple times (imagine Quandrix cascading into Cultivate so you can cast Quandrix again the following turn, even if it dies)