Add to that the value gained from stopping a Souls flashback, and Ooze becomes much more attractive
It's frustrating that this kind of gets irrelevant in long games, but being a super cheap removal spell seems useful alongside Flurry
My Verdict: Its combination of foretell, flicker, and token generation makes it a highly enjoyable deck for players looking to dominate the board while still having room for customization
White Weenie Take a look at this real quick-like: It's been a while since I played with all the different kinds of dual lands in the same deck, so I just thought it might be a beneficial exercise for you to think about how you would sequence your lands
Force of Vigor is nice, but is best in mono-green, and a pricier addition
Just remember that Simon's trigger won't care about those cheap instants and sorceries you love to run