Central to the deck's function are the GY effects of the "Eldlixir" cards and the "Golden Land" trap monsters: they can banish themselves from the GY to set a card from the opposite archetype onto the field
(If anything, the goblin pilot is reminiscent of the anthropomorphic pig pilot from Porco Rosso )
You can see all of your craft points in the top left corner of the deck customisation screen, split into their four rarities
You pay all costs and follow all timing rules for cards played with the permission granted by Waltz of Rage's delayed triggered ability
which pays particular attention to summons, Star Wars CCG forcing (no pun intended) a delicate balance between risking using the deck for powerful plays or preserving it for longer wars of attrition adds a layer of strategy for card game fans
shuffle it back to the Deck, and if you do, Special Summon, from your Deck or GY, 1 "Zodiac" monster with the same Level as the targeted monster