A 4/4 with flying whose opening move is to destroy one of your opponents creatures is great, and its +1/+1 counter ability is just another boost to your bloodsucking army
There's also the tiny problem of this costing seven mana, all of it colored, but the combination of both winning the long game and keeping you alive to see it makes seven feel cheap, and there's enough behind this card that there is no need to worry about following it up with another copy unless your opponent can fire one back at you
In Magic youll find yourself mana-flooded a fair amount, and buyback gives you a way to sink that extra mana into spells that can bury your opponent
Take an extra turn for a mana or two
Alert me when price gets to Price trend history Comments 0 , Reactions 1 Be the first to comment Frequently asked questions about Call to Glory What type of card is Call to Glory
The debuted card type has a new textured holographic pattern that runs across the entire surface of the card stock