(If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate
Of course, team-wide combat buffs are the signature of this archetype, easily stacking on each other until your homogenous army can kill the entire table in one combat step
Discard synergies should still be good, but now, hopefully, not as oppressive
I hope you found this informative
Whats incredibly surprising is that, back then, Captain Hook, Forceful Duelist was at the bottom of the list overall, so its quite a turnaround to see it at the very top of the list, even after numerous sets of the main game are out in the wild
This becomes even more true the more cards you include in a set