Go-Shintai of Life's Origin and Shrines The Go-Shintais, Hondens, and Sanctums are cycles of shrines that all get better with each other and need all colors to be optimized
Its not about building up any kind of long-term capital
The reward for playing such cheap cards is excellent mana utility and the ability to cast far more spells than your opponent
Divination, Annihilate, and Wrath of God can all be card advantage
Adagia, Windswept Bastion Applied Geometry Artificer Class Ashling's Command Brigid's Command Cabaretti Confluence Cackling Counterpart Caretaker's Talent Chandra, Flameshaper City of Death Cogwork Assembler Croaking Counterpart Dance of Many Dino DNA Donatello, Gadget Master Dutiful Replicator Echo Storm Electroduplicate Elvish Hydromancer Ember Island Production Esika's Chariot Esper Terra Fated Infatuation Feldon of the Third Path Flash Photography Ghired, Mirror of the Wilds Grub's Command Hazel of the Rootbloom Heat Shimmer Ignite the Cloneforge
As long as you can keep Omnath on the field, youll have a pretty strong advantage in the game