While there are some stunning Sephiroth cards in the main FF MTG set, we have to say this Through the Ages version might be the best of the lot, and a ton of fun to play with, if your opponents let you cast it
Play any number of trainer cards, except for supporter and stadium cards, which only let you play one per turn
Those two Thunder Junction legends stand out thanks to their power level and clear thematic association with mounts & vehicles
The Desert decks helped make Outlaws of Thunder Junction a lot more interesting than it would have been otherwise
A lot of the HERO cards work around fusion summoning, so this is perfect for bringing out your strongest HERO fusion(s) straight away
While you may miss the likes of Twinflame, the main plan is still the same: Fill the board with tokens, cast Zada, Hedron Grinder, and win