For example, control decks have no problem digging through their decks, so having one-offs won't affect them as they will be able to get to their sideboard cards easily (and this is a big reason why control decks are often so good)
Many collectors are drawn in by their favorite childhood Pokemon, while others enjoy the thrill of hunting rare cards or completing entire sets
Weekend mornings are when other collectors also try their luck, which reduces your odds
Beyond that, I dont often play Jund decks, so playing using Coram is a nice way to dredge up many cool cards not often utilized from my collection (in more ways than one)
Kind of a group hug draw engine, and it will make players pause and weigh their options before playing noncreature spells
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Lulu's first ability only cares about creatures attacking you, not planeswalkers you control or battles you protect