Faerie Mastermind can do more than its fair share as it leeches off of multiple opponents, too
If you exiled a land, you can drop it and your land from your hand, or if you exiled two lands, you can drop them both
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25 Spells Zuran Orb Mishra's Bauble Mox Opal Engineered Explosives Inquisition of Kozilek Thoughtsieze Cabal Therapy Gitaxian Probe Portent Codex Shredder Pyxis of Pandemonium Ghoulcaller's Bell Lantern of Insight Pithing Needle Relic of Progenitus Terrarion Sorcerous Spyglass Phyrexian Spellskite Wand of Denial* Collective Brutality Artificier's Intuition* Ensnaring Bridge Trinket Mage Whir of Invention* Zur's Weirding* 15 Lands Tolaria West Drownyard Temple Academy Ruins Inventor's Fair Spire of Industry Seat of the Synod Vault of Whispers Glimmervoid Urborg, Tomb of Yawgmoth Underground Sea Watery Grave Darkslick Shores Underground River Island Sunken Ruins Other Good Support Cards Chromatic Star Vampiric Tutor* etc Tinker Darksteel Citadel Tezzeret the Seeker Jace, the Mind Sculptor Orcish Spy Elemental Augury Pyrite Spellbomb Conjorer's Bauble Welding Jar Ancient Stirrings Abrupt Decay Witchbane Orb Glint Nest Crane Baleful Strix Thirst for Knowledge Thoughtcast* Predict Not entirely sure where to start

You can also prevent someone from casting a spell with Cascade if you've played a spell that limits the number of spells your opponent can cast (for example, Rule of Law or Archon of Emeria)
Compared to Pokmon, where Ill open packs and immediately know cards arent worth grading because of whitening or bad cuts, One Piece feels very different