Coralhelm Commander Coralhelm Commander starts out as a simple 2/2 for 2 mana, but with level up, it quickly grows into a flying threatand more importantly, at level 4 or higher, it pumps all your other merfolk with a +1/+1 bonus
Prismari, the Inspiration Now heres a commander that wins the game if youre ever allowed to untap with it
I was actually briefly messing around with a G/B midrange deck last season, and one thing I liked about it was that my Rakshasa Deathdealers remained major threats throughout the game despite being two-drops
The Master is a bit more methodical, as it deals damage whenever your artifacts leave the battlefield and hit the graveyard
In particular, its chaos effect encourages players to use as many spells as possible or dump even more mana into a major bomb for twice the output
Heroes in a Half Shell, the commander of the Turtle Power