These cards, among others, exemplify the diversity and strategic depth that BREAK cards bring to the game, each offering a unique advantage that can be leveraged in different ways
While this effect is less desirable in constructed formats, its important for Commander
This deck was submitted by two people in different pods (one came first, the other came third)
In draft and deckbuilding, cards with low risk can make more volatile cards less playable: Shock can be cast any time its owner has priority, but Prey Upon isnt guaranteed to have two legal targets, so a win-motivated drafter choosing between the two will tend to prioritize Shock
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Every category card can be , and while maybe that doesn't sound so bad at first blush, consider how popular low-Energy decks have become in recent years