Just remember, folks: if youre seeing flying hippopotami, you arent necessarily on drugs
I usually expect Jund, a very Italian deck, but I do not think the deck is in a good spot right now
Blasphemous Edict is creative in flavor, but its ability is not unfamiliar: destroy all creatures
Or, to dovetail into the analogy from the intro, dont be a S.T.A.L.K.E.R
Current considerations by type: Engines Double-duty cards (Enabler + Payoff) There are way too many token/mana generators to list, so I'll call out only a few efficient players: A fun one that buffs the team, but can also provide a Copperhorn Scout effect: Another way to put the dorks to use when you need more to do with your mana: I'm hoping that there's enough here to give this legs and keep it playing nice with adjacent archetypes
Today I am looking at the best cards from The Brothers War that make the grade in kitchen table formats like Commander, multiplayer, Type Four, Five Color, and Highlander, ready