Punishing Damage: Whereas Incremental Damage is often triggered by your efforts, other forms hurt opponents whenever they make certain plays (Cemetery Gatekeeper, Harsh Mentor, Eidolon of the Great Revel, Zo-Zu the Punisher, Manabarbs), limiting their choices in what plays can be safely made as the game progresses
These make for unexpected and good gameplay and table talk
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat
Of these three, the builder wants to find any given card as easily as possible, the Standard player will want a system that allows them to store cards in sets of 4 and a system that easily adapts for rotation, while the completionist might be better off sorting their cards per set and collector number
This allows you to immediately dole out a good chunk of damage and threaten your opponents with commander damage
Marvel Super Heroes - Main Set Cards First up, we have a full swath of new cards coming to the set, in their basic treatment (we'll spend some time with fancier cards in a moment)