"Centur-Ion Phalanx" (banishes 1 monster, then can revive a Synchro but it loses 1500 ATK) and "Centur-Ion True Awakening" (omni-negate, sending one face-up monster in the Spell/Trap Zone as cost) are archetypal Trap cards, helping create interactions without Summoning too much (playing around cards like "Nibiru, the Primal Being" and the "Mulcharmy" monsters)
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With banishment being a niche concept at the time, this card prevented the destroyed monsters from being revived by removing them from the game entirely
This will allow you to stay in the battle longer, buying you time to attach enough energy to your cards
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Gengar#70 Normal Gengar#70 Normal iWe may earn a commission from qualifying purchases through affiliate links at no extra cost to you