Conniving is the name of the game with this deck, but the creatures sometimes don't mesh well with the strategy, and instead it gets a little lost, especially if you can't get good Connive cards on the board early on
Players suddenly have the ability to generate treasures out of thin air with almost every card in their deck, letting a true treasure deck finally announce itself
So, for example, you could cast a Bonecrusher Giant for two mana but not a Stomp for one
Even if you lose all three coin flips you still have a 4/2 goblin you can attack with
1 Mystical Archive card
As if that werent good enough, Jim Hawkins also can move to Locations for free, and also has a decent lore value, making him an all around good card, and one of the best in Into the Inklands