If you draw anything else, it goes in the yard, hopefully setting up an instant or sorcery to be drawn the next time you activate it
Thats much more threatening since commander damage is lethal at 20
Now is not one of those times
Do they let you draw a card or do they mill themselves equal to the number of counters on it and risk losing life equal to the total mana value of those cards
I would be interested in understanding how other people have handled the balance between aggressive and defensive decks, whether other people have gone in the direction that I have, where defensive cards are also tools for aggressive strategies, or whether there is a more traditional balance, or even heavy handed defensive measures, such as Timely Reinforcements
And, perhaps most importantly, always aim to build something you'll actually enjoy playing