This card ties the song mechanic into aggressive action, making it possible to expend two ink whenever a song is played to deal three damage to a chosen character
Includes Collector Booster Sample Pack: Crack open a taste of Duskmourns darkest surprises
Whatever, you want, you got it
That, of course, is not a bad thing
While clunky, this card does pair well with other annoyingly oppressive black enchantments, like Attrition, Grave Pact, No Mercy, and Call to the Grave, to create a board state in which it is nearly impossible for any creature to survive longer than one second, let alone a whole turn
Later releases tempered Claydol's abilities, and it never regained the same importance as those earlier years