I'd suggest minimizing it so that it's just Normal summon and/or Special Summon, so that your opponent can still set and Flip Summon monsters without having counters on them, giving them the minimal room of what's left of them trying to survive
Stats: games played: 122 win rate: 56.6% win rate going 1st: 75.9% win rate going 2nd: 39.1% Most common matchups: Kewl Tune (13 games) - Going 1st: 85.7% (6-1), Going 2nd: 0% (0-6) Branded (13 games) - Going 1st: 66.7% (6-3), Going 2nd: 50% (2-2) Elfnote (12 games) - Going 1st: 100% (7-0), Going 2nd: 0% (0-5) Sky Striker (9 games) - Going 1st: 40% (2-3), Going 2nd: 75% (3-1) Enneacraft (9 games) - Going 1st: 75% (3-1), Going 2nd: 100% (5-0) Radiant Typhoon (8 games) - Going 1st: 50% (2-2), Going 2nd: 0% (0-4) K9 Vanquish Soul (8 games) - Going 1st: 100% (2-0), Going 2nd: 50% (3-3) Kewl Tune and Radiant Typhoon were by far the roughest matchups going 2nd, while Enneacraft was probably the easiest
Neo Destiny is packed with plenty of Dark Pokemon to choose from, so this won't be the only entry from that iconic set
Stadium cards remain active until another Stadium card is played, shaping the battle over several turns
Court of Cunning In Commander, Court of Cunning has the potential to mill 30 total cards each turn if you can maintain the monarchy
And yes - he's actually busted