When this character quests, not only does the player collect 2 Lore points, but they then choose an opposing character to lose 4 Strength and one of their own characters to gain 4 Strength on that turn
(Scryfall note) Unlike the normal cycling ability, Wizardcycling doesn't allow you to draw a card
Both of these cards are useless on defense, making them pretty horrible for Limited
Axebane Guardian and Overgrown Battlement are two cards with similar abilities that any wall deck would want to take advantage of
Viewed together as a cycle, though, these have had the opposite effect as Faceless Haven pushing the default deck building style closer to rainbow goodstuff
But the bravery and cooperation of its people, united against a foe unlike any other, allowed the greatest force on the plane to turn the tides