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The fewer cheap artifacts you play, the less powerful Urza becomes, and I like that its activated ability suggests playing more proactive spells or permanents, rather than the control role that many mono-blue decks tend to lean into
Conjuring Up New Magic Last but definitely not least are the many, many spells of Magic
I dont think mono-red players are starting this card in their initial 60, but its awesome in your sideboard as a way to fight midrange and control builds
The problem is that the solution was shortsighted (understandably, as not many people in the mid 1990sincluding Wizards would have predicted that Magic would grow into what it is today) and everlasting
However, there are a couple groups of cards that certainly merit honorable mention for their value